Ultimate Frisbee

Illegal/Prohibited Equipment:
  1. No screw-in or metal pronged cleats.
  2. Only molded rubber cleats will be permitted.
Game:
  1. The Field: A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards; end zones are 25 yards deep.
  2. The game shall be played between 2 teams of 7 players. 6 players are required to start the game to avoid a forfeit.
  3. The game will consist of two 15-minute running halves with a 3-minute half time.
  4. Ties will stand.
Player Definitions:
  1. Marker: The marker must remain at least one Frisbee width away from the thrower. The marker is not allowed to straddle the pivot foot of the thrower or to make any contact with the thrower.
  2. Thrower: The thrower has ten seconds to throw the Frisbee. The person “marking” the thrower makes the stall count.
  3. Receiver: The receiver has three steps to stop and cannot run with the Frisbee. The receiver can throw the Frisbee before the third ground contact.
Initiating Play:
  1. Each point begins with both teams lining up on the front of their respective 20- yard line.
  2. The defense throws (called a “pull”) the disc to the offense.
Scoring:
  1. A goal is scored when a player successfully passes the disc to a teammate in the end zone which that team is attacking.
  2. Each time the offense completes a pass into the defense’s end zone, the offense scores a point. A pull is initiated after each score.
Movement of the Disc:
  1. The disc may only be moved by passing, as the thrower is not allowed to take any steps.
  2. The disc may be advanced in any direction by completing a pass to a teammate.
  3. Players may not run with the disc.
  4. The person with the disc (“thrower”) has 10 seconds to throw the disc.
  5. The defender guarding the thrower (“marker”) verbally counts out the 10-second stall count.
  6. Any time a pass is incomplete, intercepted, knocked down, or contacts an out-of bounds area, a turnover occurs, resulting in an immediate change of possession of the disc.
  7. Turnovers: When a turnover occurs, someone must yell turn.
Change of Possession:
  1. When a pass is not completed (for instance if it goes out of bounds or is dropped, blocked, or intercepted) the defense immediately takes possession of the disc and becomes the offense.
Substitutions:
  1. Players not in the game may replace players in the game after a score and during an injury timeout.
Non-Contact:
  1. No physical contact is allowed among players.
  2. Picks and screens are also prohibited.
  3. A foul occurs when contact is made.
Fouls:
  1. When a player initiates contact on another player a foul occurs.
  2. When a foul disrupts possession, the play resumes as if the possession was retained.
  3. If the player committing the foul disagrees with the foul call, the play is simply redone.
Self-refereeing:
  1. Players are responsible for their own foul and line calls.
  2. Players resolve their own disputes. If there is no resolution, it is simply a do-over.
**Spirit of the Game - Ultimate Frisbee is a non-contact sport and the object of the game is to score goals. Ultimate stresses sportsmanship and fair play. Competitive play is encouraged but never at the expense of respect between players, adherence to the rules, and the basic joy of play.